Glass Bead Games

Neural Nets Considered Playful

Intro

A long time ago I found some files on a BBS regarding somthing called a "Glass Plate Game" (I'll post the original zip archive soon), which dealt with moving around tiles that represented ideas on a map, according to rules based on the player's interpretation of the iconic pictures on each tile. It was based on Herman Hesse's famous book "The Glass Bead Game," but I wouldn't know about this until more than ten years later. I was fascinated and wanted to learn more, but the zip archive was posted to the BBS as an accident. There was no point in playing with other teenagers, since cognitive psychology isn't talked about outside of a Science Fair. Still, the idea stayed with me, and eventually I made a pen-and-paper game out of it.

Rules for playing with Icehouse pieces

Examples

See the example games in the right sidebar. Most are of earlier versions, but the one that uses Icehouse pieces as a competitive game is Ray's Sausage game.

The game is meant for cooperative play; there's a small competitive angle, but it's not meant to start fights, just to keep people on their toes to look for connections and ideas overlooked by other players. if there's too much arguing, start over and be more open-minded.

Developments

2002-04-20: I'm working on a Glass Plate Game file format for recording Games. Here's two examples from games we played one night at Dumb Board Games night: Italian Home Design and Pigment. Ideally, one could write a script that would re-assemble a game board using only this file format.

2002-05-02: I did make something that will read the Glass Plate Game transcriptions I make and turn them into java applet graphs like the ones on the side. [Although cute, it does make them difficult to read, so I removed them and replaced them with the graphviz examples]

2004-06-06: Someone's already dubbed [the game rules I initially had here] "HipBone Games" (I'm not sure if that's a trademark, or merely a label), and tried to make some business from the idea, but the Hipbone Games website doesn't mention any maps other than the Waterbird and the simple 10-node triangle, nor has there been any activity on that site in years. Still, acknowledgement is due, because it looks familiar and I may have forgotten it as the original inspiration for these games.

2005-08-08: I've been reading Lewis Carrol's books on logic and it's inspired me to revisit this idea. I found that there is already an accepted file format for describing graphs, and software tools to render them as images. I've also been thinking of a way of formalizing the relationships between nodes with a limited and elegant set of labels for the edges. Mark P. Line has already covered this ground in his Waldzel Canon Ontology, although nothing more was said about it since 1997. If I may pose my opinion, I think his attempt at making a new written language for the sake of his glass bead game is too much: forcing players to learn a new lexicon will keep away all but the most dedicated enthusiasts. Perhaps it would be better to use a language that already exists?

2005-11-23: I've got it, the bit I was missing was the glass beads themselves, which are Icehouse pieces, used with blank cards people can write on instead of circles to write in. Add some scoring method to give incentive to players, and I've got it. It's not the solo game Hesse imagined, but I'd prefer something with more appeal outside of ivory towers.

2007-03-26: I've been stressed out lately, and it's exhibiting in obsessive behaviour... in recreational mathematics. Aside from discovering a new space-filling fractal curve I call "R", I came up with a new cognitive toy that resembles the Glass Bead Game more closely than other things I've seen. It makes use of a feature of the language Lojban, in that brivla, are nouns, adjectives and predicates simultaneously (the concept is called selbri in the language). This might be the very language that the Waldzel Canon was looking for.

2007-04-14: Wrote something to generate random games where the nodes are Lojban "selbri" (predicate-words) and each link is a "bridi" (Lojbanish metaphor, which is also a "selbri"). Sometimes thought-provoking, sometimes banal. Could be a teaching tool for Lojban at the least.